AI Insights · Timothy · October 2022
Top 5 Chibi Games in South America Q3 2022
Explore the performance metrics of the top 5 Chibi Games applications on a unified platform in South America during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Chibi Games on a unified platform in South America exhibited interesting trends in downloads, revenue, and active users. Here’s a breakdown of their performance:
Pou from Zakeh Limited saw its weekly downloads peaking at approximately 457.6K in late July, followed by a decline to around 250.8K by early September. The game maintained steady weekly revenue, fluctuating around $2.4K to $2.6K throughout the quarter. Weekly active users showed a gradual decrease from 20.1M at the start of the quarter to 16.7M by the end.
Moy 7 The Virtual Pet Game by Frojo Apps experienced consistent weekly downloads, reaching a high of approximately 141.6K in mid-July and tapering off to about 108.9K by late September. Revenue for the game remained modest, with a peak of $44 in early July. Active users saw a slight decline from 526.9K to 487.7K during the quarter.
Fluvsies - A Fluff to Luv from TutoTOONS had a notable spike in weekly downloads, peaking at 131.3K in mid-July, then stabilizing around 54.4K to 58.8K towards the end of the quarter. The game’s weekly revenue showed a steady increase, reaching up to $639 by mid-August. Active users peaked at 709.9K in mid-July and settled around 440.1K by the end of September.
Om Nom: Run by ZeptoLab UK Limited demonstrated fluctuating weekly downloads, with a peak of 56.4K in early August, then hovering around 35K to 38.1K towards the end of the quarter. The game’s weekly revenue remained relatively stable, peaking at $497 in late August. Active users increased from 108.8K to a peak of 141.3K in early August before stabilizing around 114.2K by late September.
Lastly, Cut the Rope also by ZeptoLab UK Limited, saw its weekly downloads rise to 46.3K by late September, from a low of 25.3K in early August. The game’s weekly revenue remained consistent, peaking at $683 in early August. Active users increased from 65.2K at the start of the quarter to 91.2K by the end.
These insights illustrate the dynamic nature of the Chibi Games market in South America. For more detailed analysis and data, visit Sensor Tower.